SharpDevelop has the ability to compile your code against
previous versions of Microsoft's .NET Framework,
Microsoft's Compact Framework or
Mono (an open source
implementation of the .NET Framework sponsored by
Novell) if they are installed.
Currently it is only possible to target different frameworks with
C# or VB.NET applications.
From the Project menu select Project Options.

Open the Compiling tab and select the desired framework
from the Target Framework drop down list.

Once the target framework has been selected you will get code
completion for that particular framework.
When targeting a previous framework version there are a few
limitations that you should be aware of. The Forms Designer will
generate code and resources that are .NET 2.0 specific. Resource
files (.resx) will use .NET 2.0 types when compiled into your
assembly.
Cross Platform Development
Whilst Microsoft's .NET Framework only runs on Windows, the
Mono framework supports
Linux, Mac OS X, Sun Solaris, BSD and Microsoft Windows. Mono has
its own implementation of Microsoft's System.Windows.Forms,
which is not quite 100% feature complete, at least for .NET 2.0,
but is still under active development. Another alternative is to
use Gtk# or Glade# to create a cross platform GUI application.
SharpDevelop provides Gtk# and Glade# project and file templates.
To design the UI you can use the Glade designer that ships with
Mono.
To target Mono, open the project's Compiling options
and select either Mono 1.1 or Mono 2.0 from the
Target Framework drop down list. With Mono 1.1
selected Mono's Mcs compiler will be used. With Mono
2.0 selected Mono's Gmcs compiler will be used.
In order to run your application under Mono, the project needs
to be configured. From the project options, open the Debug
tab, switch the Start Action to Start external
program and enter the path to the Mono executable, and finally
set the Command line arguments to ${TargetPath}.

To run your application under Mono, from the Debug menu
select Run without debugger.

Code built using Mono's compilers cannot be debugged on
Windows. The Mono compilers create their own open source debugging
symbols binary (.mdb) which SharpDevelop's debugger does not
support. There is also no Mono debugger available for Windows. In
order to debug a Mono application it needs to be built using the
Microsoft's C# compiler.
SharpDevelop supports assemblies that reside in Mono's GAC.
From the Project menu select Add Mono Reference.

This will open the Add Reference dialog box where a Mono
GAC entry can be selected and added to the project.

There is no support for the generation of Makefiles that would
be required to build the source code on non-Microsoft platforms, so
other tools would need to be used.
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